Dear Roman,
1st, thank you for played my mission, and many thanks to give me your gamer critics.
From this map, I have built 2 missions EPSOM and JUPITER operations.
Jupiter works well under RWG FE cause I did all the modifications and translate from the version to the other, cause these both missions has been originaly designed under RWG 3.43 - the last edition not for RWG FE.
But, EPSOM does not give me the same expected result than JUPITER, I have a huge problem of infantry limit under RWG FE.
Under RWG FE, the attacks in the chapter 2 is not the same that in RWG 3.43 cause, It miss almost 300 infantry men during the attack and from this fact, your miss 300 targets during the attack, and if you play well, you can stay and hold on the Hill 112, and, you do not get the possibility to reach the 140mm obwitzers on the middle of the map.
Without too many details, the mission with RWG FE appears easier than under RWG 3.43. It was a really bad surprise for me, cause I see this point after a long hours of work from the original version to the other. I have past some hours to understand the mean of play from our sympathic Vovan,
after to see the error.
After, the difficulty of the mission could be always improve, it's sure.
About, the obwitzer : in the normal way, you cannot hold them (on the north) cause there is a dead line that prohibits this possibility ??? may-be not on your version, sure that there are a lot of different.
versions. The corrections is done by the way.
About the airport, after study the historic map of Carpiquet - Caen Airport (just at the limit of the map in the North East), there is not interest to put the airport on the map, cause I will get automaticaly a problem of scale.
A 512 * 512 is something like 10 km * 10 km not more. And put the ODON valley with Cheux, Verson and the airport could be not realistic on the map, and second point, there is no historic interest, cause the Carpiquet battle and Odon Valley battle (jupiter and Epsom) are not at the same time, not with the same army, not at the same date.
The carpiquet battle need to put in a same map, the airport, the village of Carpiquet, the Abbaye d'Ardennes...etc. in addition, the Carpiquet battle have not a great strategic interest, it's just an assault of the canadians on the 12ss positions. You can pass 10 hours to defend, but, i'm not sure that there is an interest to play only in defensive.
And for me, designed a mission, it's about 200 hours, make the script mission is something like 40 hours and make the corrections and modifications is something like wihtout limits...
My personal interest is for the historic study and for the strategic movements, and of course, it's more interesting in the german side during the normandy battle than the allied side.
The alternative beetwen and defend and counter attack appaers for me more interesting that only attack during 6 or 10 hours of game.
I'm not a fanatic or a nazi fan... but the loser camp is always the most interesting, for example, in France for one book about Austerlitz battle (french winner) you have 10 book studies about Waterloo, same thing for the napoleonic russian campaign.
Last thing, I'm tried to stay in an historic frame, so, in this case, EPSOM or JUPITER, the germans win, the idea is to show how a tactic defeat (the lost of the hill 112) could turned in a strategic win by the control of the access valley - the bridges. OK, you win easly, but, how you win which way, with which managment of the game (ammo, gas...etc). is also interesting, I think.
Last point, I'm working on EPSOM again, the last version only for RWG 3.43 will be done for tomorrow, and I have changed a lot of thing on the final phase of the battle and increase the difficulty too.
The russian version will be ready in a few days, wiht the kind and nice help of Misuarata.
the crash system can be involved by a lot of stuffs, problem of script (my job...) but problem of memory space, (I push a 4096 MO) (cause, i used the at max limit of the game), option of your graphic cards, With my Nvidia 7500 gtx (I think...) I used to 3D quality at the maximum...etc.
In addition, there are some anomalies in the game and in the script, with sometimes some bad surprises, but I accept these problem cause, once again, RWG is the better MOD on this planet. the more realistic of my opinion and my old experience of the game.
best regards
William